Translations:Main Page/11/en
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- 1. The SoundScapes approach to STEAM education
- 2. What is sonification
- 3. Sonification in practice
- 3.1 Unplugged activities
- 3.2 Real-time sonification
- 3.3 a posteriori sonification
- 4. Inclusion, diversity and student assessment
- 5. Technical analysis of existing solutions for the creation of sonification tools