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- ''a posteriori'' sonification
- 3.1 Unplugged activities
- 3.2 Real-time sonification
- 3.3 ''a posteriori'' sonification
- Inclusion, diversity and student assessment
- Main Page
- Real-time sonification
- Sonification in practice
- Technical analysis of existing solutions for the creation of sonification tools
- The SoundScapes approach to STEAM education
- Unplugged activities
- What is sonification