Translations:The SoundScapes approach to STEAM education/4/en

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Artistic expression offers a great potential for developing fundamental academic, emotional, and social skills such as creativity, collaboration, communication, self-esteem, confidence, tolerance, empathy, etc[1]. For this reason, STEAM education is becoming widespread, and schools worldwide are adopting new, creative and more inclusive ways to implement it in the classroom. Nevertheless, the incorporation of arts into STEAM often remains symbolic or superficial[2], primarily focusing on aesthetics[3], thus offering a wide opportunity to delve deeper into the full educational potential of the arts. Concurrently, although the STEAM approach is increasingly popular, many teachers find it challenging to merge multiple disciplines into a cohesive project, leading to feelings of discouragement and confusion. While it is not mandatory to focus on all STEAM disciplines in one single project, it is still possible to do it and SoundScapes is meant to facilitate that. But how to implement STEAM? One meaningful and effective way to implement STEAM is through the Design Thinking method[4].

  1. Dincç, N. D., & Karahn, Ç. . (2021). Art integration applications in middle school 5th class science lesson. International Journal of Social Sciences and Education Research, 7(2), 141-150
  2. Liu, C. Y., Wu, C. J., Chien, Y. H., Tzeng, S. Y., & Kuo, H. C. (2021). Examining the quality of art in STEAM learning activities. Psychology of Aesthetics, Creativity, and the Arts
  3. Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking skills and creativity, 31, 31-43
  4. Henriksen, D. (2017). Creating STEAM with design thinking: Beyond STEM and arts integration. The STEAM Journal, 3(1), 11.