Translations:Sonification in practice/106/en
The sounds we produce must be considered in the context where they will be played. They should be able to capture the listener's attention and emerge from the background noise, and if possible, not be perceived as noise or annoying. For example, mapping all the values of a single variable to all the values of frequency in a certain range may sound unpleasant compared to mapping it onto a familiar music scale, like the chromatic scale in the western world. Or manipulating the speed of a regular beat instead of playing random time durations can be more effective. It depends on the listener's attitude and taste, of course. Additionally, it is important to consider the sound designers’ own taste. It is convenient to consider who will be the listener, but, on the other side, it is not mandatory to produce mainstream sounds in order to please the supposed “common taste”.