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| h English (en) | The purpose of sonification is representing, displaying and sharing data. Using the auditory field the data can be more accessible and understandable to as many users as possible, especially for people who have difficulty understanding visual representations of data and it can also be used to make data more engaging and memorable for everyone. Sonification can be used in a variety of applications, such as visualizing scientific data, monitoring environmental conditions, and creating interactive multimedia experiences but also in education when engaging students in the conception of a scientific notion using audio instead of visual stimuli. Here are some examples of how sonification is used in the real world: Analyzing scientific data: Sonification can be used to analyze data that is too complex or abstract to be represented visually. For example, scientists have used sonification to analyze the behavior of atoms (The Sounds of Atoms)<ref>"The sound of an atom has been captured" (K 2025 news article) - http://www.themindgap.nl/?p=245</ref>, the activity of neurons in the brain (Interactive software for the sonification of neuronal activity | HAL) <ref> Argan Verrier, Vincent Goudard, Elim Hong, Hugues Genevois. Interactive software for the sonifica- tion of neuronal activity. Sound and Music Computing Conference, AIMI (Associazione Italiana di Informatica Musicale); Conservatorio “Giuseppe Verdi” di Torino, Università di Torino, Politecnico di Torino, Jun 2020, Torino (Virtual Conference), Italy. hal-04041917 </ref> , and the evolution of galaxies (https://chandra.si.edu/sound/gcenter.html). Sonification can also be applied when data is recorded in a too dense sequence and therefore time manipulation allows audible up-scaling or sound transformations in larger or shorter duration, such as when transforming the seismograph of an earthquake into sound. Monitoring environmental conditions: Sonification can be used to monitor environmental conditions in real time, for example, to monitor the sound of the ocean to track changes in water temperature and pollution levels <ref>(Data Sonification: Acclaimed Musician Transforms Ocean Data into Music) https://www.hubocean.earth/blog/data-sonification as on 23rd September 2024</ref> Creating interactive multimedia experiences: Sonification can be used to create interactive multimedia experiences that are more immersive and engaging than traditional visual interfaces. For example, sonification has been used to create interactive maps <ref>Interactive 3D sonification for the exploration of city maps | Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles</ref>, educational games (CosmoBally - Sonokids), and virtual reality experiences. |