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 h English (en)The logic behind this example is very similar to the previous one. However, an extra MIDI channel 10 (it could have been any other number between 1 and 16) is set '''on start''' as variable '''Instrument_2'''. Thus, any changes on this variable are actions on the MIDI channel 10. The mapping of the light level to MIDI is still set within the loop, but the '''Instrument_1''' related blocks and '''pauses''' were moved to the input block '''on button B pressed'''. The input block '''on shake''' just repeats the same code for '''Instrument_2'''. Note, that when you play a note, irrespectively of the instrument chosen, a musical note appears and disappears from the LED screen.