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''a posteriori'' sonification
Inclusion, diversity and student assessment
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Real-time sonification
Sonification in practice
Technical analysis of existing solutions for the creation of sonification tools
The SoundScapes approach to STEAM education
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<languages/> <div lang="en" dir="ltr" class="mw-content-ltr"> The great majority of sonification examples available on the web are audio files that represent a sequence of several data layers of a certain phenomena (physical, astronomical but also metadata, web statistics, economics, health parameters) during a certain period of time. These are stored data converted to an audio file. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> We call ''a posteriori'' when the data is sonified after being collected and stored. ''a posteriori'' comes from Latin and means "from the latter" or "from the one behind". It is usually used in philosophy to refer to a statement that comes after experience. While in real-time sonification we do not know what exactly will be the next data input, in ''a posteriori'' sonification, when we store a sequence of data we can take our time to analyze it and adjust our output sounds and test them. The data set is translated into a sound piece as a whole. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == TwoTone == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There are many ''a posteriori'' sonification applications that you can find online. [https://twotone-midiout-beta.netlify.app/ TwoTone] is a software program by Google that allows you to generate sounds from data. This software has its own database, and it is updated regularly. This shows how popular sonification is. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> TwoTone is a flexible software that allows one to add multiple data tracks from a data source and map the data to a chosen scale, choosing the instrument, the octave, range, starting octave, tempo, etc. The user can also add soundtracks from the database, upload its soundtracks, and record sound from the microphone. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === Using TwoTone === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To start playing with it, TwoTone comes with a database that the user can explore to test the software features. After you feel comfortable with it, you can import your own data. </div> [[File:Soundscapes twotone db example.webm|center|<span lang="en" dir="ltr" class="mw-content-ltr">a posterior sonification example with twotone.</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> === Prepare and import data === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> After collecting and storing the data you want to sonify (either with a device like a microcontroller, a computer, a smartphone, from a web source, or by hand) you have to prepare the data in the right format. For instance, imagine you have collected air pollution data from an air quality station: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> # Open Excel (or another equivalent spreadsheet software) and write the first row as headers. Use simple headers like "Timestamp" and "CO2". This row will be treated as the names of the data fields. # The rows below the headers should contain the actual data. # Save your file in .csv format. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In this example, the data file should look like the following: </div> [[File:Soundscapes twotone file example.png|300 px|center|<span lang="en" dir="ltr" class="mw-content-ltr">TwoTone file format.</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> When selecting a data source, upload your file in the rectangular box, either by clicking it and browsing your local folders or by dragging the file into it: </div> [[File:Soundscapes twotone upload.png |500 px|center|<span lang="en" dir="ltr" class="mw-content-ltr">TwoTone upload file</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> == Data from the Web == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There are many certified/credited sources of data online that you can use in your sonification projects. Here is a list of suggestions: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> * [https://ourworldindata.org/ Our World in Data] - comprehensive online resource that provides accessible data and research on global development, covering topics such as health, education, and the environment. * [https://www.pordata.pt/ Pordata] - a Portuguese online database that offers statistical information on various aspects of Portugal's society, economy, and demographics, facilitating access to data for research and analysis. * [https://datosclima.es/ Datos Clima]- Spanish platform that provides access to climate data and information, focusing on the impacts of climate change and promoting awareness and research on environmental issues. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Collect and store data with micro:bit == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> There are many different ways to collect and store data. Using a microcontroller can be very helpful if you are designing your own data collection device, and the micro:bit is a great choice, as it is flexible and easy to use. If you are not yet familiar with the micro:bit microcontroller, we recommend you to start by reading the [https://wiki.soundscapes.nuclio.org/wiki/Real-time_sonification real-time sonification] SoundScapes wiki page where we introduce the readers to quick tutorials and examples. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To store data on the micro:bit you need first to install the Makecode extension [https://makecode.microbit.org/reference/datalogger datalogger]: </div> [[File:Soundscapes makecode datalogger.gif |600 px|center|<span lang="en" dir="ltr" class="mw-content-ltr">Install datalogger extension</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> === Using internal sensors === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The following is an example of how you can program the micro:bit to collect and log data on the board. The example logs the '''acceleration strength''' input, but another internal sensor (sound level, light level, compass heading, temperature) or external sensor can be used. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <HTML> <div style="position:relative;height:0;padding-bottom:75%;overflow:hidden;"><iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://makecode.microbit.org/#pub:_2id6ata7gKa7" frameborder="0" sandbox="allow-popups allow-forms allow-scripts allow-same-origin"></iframe></div> </html> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To access the data, open the micro:bit in you file explorer/manager and open the file '''MY_DATA.HTM'''. Notice you can also copy it, save it in .csv format (ready to import to TwoTone), or visualize it. </div> [[File:Soundscapes mb datalog.png|600 px|center|<span lang="en" dir="ltr" class="mw-content-ltr">Access logged data</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> === Using external sensors === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If instead of using a micro:bit sensor you want to collect data from an external digital/analog sensor on a micro pin or using for instance the I2C protocol (all of these blocks can be found under the advanced categories) you can use the same program but simply replace the '''acceleration''' input block with the corresponding block as follows: </div> [[File:Soundscapes digitalreadpin.png|350 px|center|<span lang="en" dir="ltr" class="mw-content-ltr">Digital read pin</span>]] [[File:Soundscapes analogreadpin4.png|350 px|center|<span lang="en" dir="ltr" class="mw-content-ltr">Analog read pin</span>]] [[File:Soundscapes i2c.png|700 px|center|<span lang="en" dir="ltr" class="mw-content-ltr">i2c pin</span>]] <div lang="en" dir="ltr" class="mw-content-ltr"> '''Attention to the pin number or the i2c address!''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> === a posterior sonification with micro:bit === </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you are not yet familiar with the SoundScapes sonification extension for Makecode micro:bit we recommend you to visit the [https://wiki.soundscapes.nuclio.org/wiki/Real-time_sonification#The_SoundScapes_sonification_extension_for_micro:bit wiki section dedicated to it]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When you collect data with the micro:bit for playing a posteriori you can save it an array. The following example collects '''light-level''' data for 10 seconds (one value per second) while mapping it to the Middle D Minor scale on 2 octaves, and plays the data after collection, each tone sequentially for 1000 ms: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <HTML><div style="position:relative;height:0;padding-bottom:60%;overflow:hidden;"><iframe style="position:absolute;top:0;left:0;width:100%;height:100%;" src="https://makecode.microbit.org/#pub:S14572-08936-66698-49202" frameborder="0" sandbox="allow-popups allow-forms allow-scripts allow-same-origin"></iframe></div></html> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The map function for arrays returns an array of integer numbers from mapping an input array to a specified music scale and number of octaves. Any array of numbers can be used as input. This is useful for a posteriori sonification when you want to sonify the data after collecting it. </div>
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