Translations:The SoundScapes approach to STEAM education/30/el: Difference between revisions
(Created page with "ΠΑΡΑΠΟΜΠΕΣ 1. Dincç, N. D., & Karahn, Ç. . (2021). Art integration applications in middle school 5th class science lesson. International Journal of Social Sciences and Education Research, 7(2), 141-150 2. Liu, C. Y., Wu, C. J., Chien, Y. H., Tzeng, S. Y., & Kuo, H. C. (2021). Examining the quality of art in STEAM learning activities. Psychology of Aesthetics, Creativity, and the Arts 3. Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and re...") |
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1. Dincç, N. D., & Karahn, Ç. . (2021). Art integration applications in middle school 5th class science lesson. International Journal of Social Sciences and Education Research, 7(2), 141-150 | 1. Dincç, N. D., & Karahn, Ç. . (2021). Art integration applications in middle school 5th class science lesson. International Journal of Social Sciences and Education Research, 7(2), 141-150 | ||
2. Liu, C. Y., Wu, C. J., Chien, Y. H., Tzeng, S. Y., & Kuo, H. C. (2021). Examining the quality of art in STEAM learning activities. Psychology of Aesthetics, Creativity, and the Arts | 2. Liu, C. Y., Wu, C. J., Chien, Y. H., Tzeng, S. Y., & Kuo, H. C. (2021). Examining the quality of art in STEAM learning activities. Psychology of Aesthetics, Creativity, and the Arts | ||
3. Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking skills and creativity, 31, 31-43 | 3. Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking skills and creativity, 31, 31-43 | ||
4. Henriksen, D. (2017). Creating STEAM with design thinking: Beyond STEM and arts integration. The STEAM Journal, 3(1), 11. | 4. Henriksen, D. (2017). Creating STEAM with design thinking: Beyond STEM and arts integration. The STEAM Journal, 3(1), 11. | ||
5. Gudipati, M., & Sethi, K. B. (2016). Adapting the User-Centered Design Framework for K-12 Education: The Riverside School Case Study. In Taking Design Thinking to School (pp. 112-120). Routledge. | 5. Gudipati, M., & Sethi, K. B. (2016). Adapting the User-Centered Design Framework for K-12 Education: The Riverside School Case Study. In Taking Design Thinking to School (pp. 112-120). Routledge. | ||
6. Doran, P., Tsourlidaki, E., Mentxaka, I., Vicênte, T., Gomes, M. & Doran, R. (2021). Design Thinking in STEAM education: A legacy from the Islands Diversity for Science Education project. Ellinogermaniki Agogi. ISBN: 978-960-636-172-2 | 6. Doran, P., Tsourlidaki, E., Mentxaka, I., Vicênte, T., Gomes, M. & Doran, R. (2021). Design Thinking in STEAM education: A legacy from the Islands Diversity for Science Education project. Ellinogermaniki Agogi. ISBN: 978-960-636-172-2 | ||
7. Robberstad, J., Doran, P., Ben-Horin, O., Sotiriou, M., (2021). O2 The GSO4SCHOOL Teachers’ Guidelines. The Global Science Opera Leverage students participation and engagement in science through art practices (GSO4SCHOOL). Co-funded by the European Union, Grant Agreement no 2019-1-NO01-KA201-060170. https://gso4school.eu/wp-content/uploads/2021/O2_D2_1/D2_1_GSO4SCHOOL_Teachers_Guidelines_Final.pdf | 7. Robberstad, J., Doran, P., Ben-Horin, O., Sotiriou, M., (2021). O2 The GSO4SCHOOL Teachers’ Guidelines. The Global Science Opera Leverage students participation and engagement in science through art practices (GSO4SCHOOL). Co-funded by the European Union, Grant Agreement no 2019-1-NO01-KA201-060170. https://gso4school.eu/wp-content/uploads/2021/O2_D2_1/D2_1_GSO4SCHOOL_Teachers_Guidelines_Final.pdf | ||
8. Design for Change (2009). https://dfcworld.org/. | 8. Design for Change (2009). https://dfcworld.org/. | ||
Revision as of 22:06, 31 March 2026
ΠΑΡΑΠΟΜΠΕΣ 1. Dincç, N. D., & Karahn, Ç. . (2021). Art integration applications in middle school 5th class science lesson. International Journal of Social Sciences and Education Research, 7(2), 141-150
2. Liu, C. Y., Wu, C. J., Chien, Y. H., Tzeng, S. Y., & Kuo, H. C. (2021). Examining the quality of art in STEAM learning activities. Psychology of Aesthetics, Creativity, and the Arts
3. Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking skills and creativity, 31, 31-43
4. Henriksen, D. (2017). Creating STEAM with design thinking: Beyond STEM and arts integration. The STEAM Journal, 3(1), 11. 5. Gudipati, M., & Sethi, K. B. (2016). Adapting the User-Centered Design Framework for K-12 Education: The Riverside School Case Study. In Taking Design Thinking to School (pp. 112-120). Routledge.
6. Doran, P., Tsourlidaki, E., Mentxaka, I., Vicênte, T., Gomes, M. & Doran, R. (2021). Design Thinking in STEAM education: A legacy from the Islands Diversity for Science Education project. Ellinogermaniki Agogi. ISBN: 978-960-636-172-2
7. Robberstad, J., Doran, P., Ben-Horin, O., Sotiriou, M., (2021). O2 The GSO4SCHOOL Teachers’ Guidelines. The Global Science Opera Leverage students participation and engagement in science through art practices (GSO4SCHOOL). Co-funded by the European Union, Grant Agreement no 2019-1-NO01-KA201-060170. https://gso4school.eu/wp-content/uploads/2021/O2_D2_1/D2_1_GSO4SCHOOL_Teachers_Guidelines_Final.pdf 8. Design for Change (2009). https://dfcworld.org/.