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= The SoundScapes Project = | = The SoundScapes Project = | ||
[[File:Pillars of creation.mp4|thumb|right|Sonification example of astronomy data: Hubble’s telescope photograph of the Eagle nebula – The pillars of creation.]] | |||
[https://soundscapes.nuclio.org/ SoundScapes] is a groundbreaking student and STEAM-centered approach focusing on the arts, empowering students to design their sonification systems for project-based learning of school curricula. This innovative method enhances student engagement and motivation, promoting inclusion, diversity, and competence development. Through exploration of the auditory sense, students will learn to communicate and connect using the universal language of music. | [https://soundscapes.nuclio.org/ SoundScapes] is a groundbreaking student and STEAM-centered approach focusing on the arts, empowering students to design their sonification systems for project-based learning of school curricula. This innovative method enhances student engagement and motivation, promoting inclusion, diversity, and competence development. Through exploration of the auditory sense, students will learn to communicate and connect using the universal language of music. | ||
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== Begin the journey == | == Begin the journey == | ||
Start here to learn what sonification is and how to use it in unplugged exercises, real-time digital sonification, and retrospective analysis. By following this framework, you will develop skills in conceptualizing, implementing, and assessing sonification techniques. Learn how to use it in STEAM project-based and | Start here to learn what sonification is and how to use it in unplugged exercises, real-time digital sonification, and retrospective analysis. By following this framework, you will develop skills in conceptualizing, implementing, and assessing sonification techniques. Learn how to use it in STEAM project-based and design thinking based creative and holistic activities. | ||
; [[The SoundScapes approach to STEAM education]] | ; 1. [[The SoundScapes approach to STEAM education]] | ||
; [[What is sonification]] | ; 2. [[What is sonification]] | ||
; Sonification in practice | ; 3. [[Sonification in practice]] | ||
: [[Unplugged activities]] | : 3.1 [[Unplugged activities]] | ||
: [[Real-time | : 3.2 [[Real-time sonification]] | ||
: [[''a posteriori'' sonification]] | : 3.3 [[''a posteriori'' sonification]] | ||
; [[Inclusion, diversity and student assessment]] | ; 4. [[Inclusion, diversity and student assessment]] | ||
; 5. [[Technical analysis of existing solutions for the creation of sonification tools]] | |||
== External links == | == External links == |
Latest revision as of 19:17, 25 September 2024
The SoundScapes Project
SoundScapes is a groundbreaking student and STEAM-centered approach focusing on the arts, empowering students to design their sonification systems for project-based learning of school curricula. This innovative method enhances student engagement and motivation, promoting inclusion, diversity, and competence development. Through exploration of the auditory sense, students will learn to communicate and connect using the universal language of music.
Sound conveys information that is readily accessible to you through mere observation of your body sensations. But did you know it is also possible to “hear the stars”, the brain waves of someone thinking, or even plants “talking to each other”? The process of translating data, like voltage fluctuations, color brightness, light frequencies, or any kind of data, into sound is called sonification. Auditory representations of data offer intuitive understanding and can reveal patterns not easily discernible visually. But besides its aesthetic appeal to students in general, data sonification enhances accessibility for the visually impaired, fostering inclusion in the classroom.
The project offers training opportunities and workshops for teachers and students to implement and support the design, building, and application of sonification environments in school curricula. The goal is to increase their competence profile and digital readiness, develop skills such as programming, electronics, sensors, microcontrollers, etc., and increase their motivation and interest in school and STEAM.
The SoundScapes project wiki aims to support the project implementation in schools and go beyond it to reach the general audience, teaching everyone what sonification is and how to use it in STEAM, science communication and arts. The team invites you to know the project, explore the wiki, and get involved in the community.
🎶 Explore the world of sound with us as we delve into the fascinating realm of sonification, where data comes alive through auditory sensations. From “hearing the stars” to interpreting brain waves, we’re unlocking a universe of knowledge through sound. Join us on this journey of discovery and learning STEAM through sonification.
Begin the journey
Start here to learn what sonification is and how to use it in unplugged exercises, real-time digital sonification, and retrospective analysis. By following this framework, you will develop skills in conceptualizing, implementing, and assessing sonification techniques. Learn how to use it in STEAM project-based and design thinking based creative and holistic activities.
- 1. The SoundScapes approach to STEAM education
- 2. What is sonification
- 3. Sonification in practice
- 3.1 Unplugged activities
- 3.2 Real-time sonification
- 3.3 ''a posteriori'' sonification
- 4. Inclusion, diversity and student assessment
- 5. Technical analysis of existing solutions for the creation of sonification tools
External links