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	<title>Translations:The SoundScapes approach to STEAM education/8/pt - Revision history</title>
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	<updated>2026-04-12T10:00:34Z</updated>
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		<id>https://wiki.soundscapes.nuclio.org:443/w/index.php?title=Translations:The_SoundScapes_approach_to_STEAM_education/8/pt&amp;diff=1372&amp;oldid=prev</id>
		<title>David Sousa: Created page with &quot;A abordagem do projeto SoundScapes à educação STEAM segue os quatro passos do Design Thinking (inspirados na iniciativa Design for Change): Sentir – Imaginar – Criar e Partilhar&lt;ref&gt;Gudipati, M., &amp; Sethi, K. B. (2016). Adapting the User-Centered Design Framework for K-12 Education: The Riverside School Case Study. In Taking Design Thinking to School (pp. 112-120). Routledge.&lt;/ref&gt;&lt;ref&gt;Doran, P., Tsourlidaki, E., Mentxaka, I., Vicênte, T., Gomes, M. &amp; Doran, R. (2...&quot;</title>
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		<updated>2026-04-02T17:07:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A abordagem do projeto SoundScapes à educação STEAM segue os quatro passos do Design Thinking (inspirados na iniciativa Design for Change): Sentir – Imaginar – Criar e Partilhar&amp;lt;ref&amp;gt;Gudipati, M., &amp;amp; Sethi, K. B. (2016). Adapting the User-Centered Design Framework for K-12 Education: The Riverside School Case Study. In Taking Design Thinking to School (pp. 112-120). Routledge.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Doran, P., Tsourlidaki, E., Mentxaka, I., Vicênte, T., Gomes, M. &amp;amp; Doran, R. (2...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A abordagem do projeto SoundScapes à educação STEAM segue os quatro passos do Design Thinking (inspirados na iniciativa Design for Change): Sentir – Imaginar – Criar e Partilhar&amp;lt;ref&amp;gt;Gudipati, M., &amp;amp; Sethi, K. B. (2016). Adapting the User-Centered Design Framework for K-12 Education: The Riverside School Case Study. In Taking Design Thinking to School (pp. 112-120). Routledge.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Doran, P., Tsourlidaki, E., Mentxaka, I., Vicênte, T., Gomes, M. &amp;amp; Doran, R. (2021). Design Thinking in STEAM education: A legacy from the Islands Diversity for Science Education project. Ellinogermaniki Agogi. ISBN: 978-960-636-172-2&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Sotiriou, M., Robberstad, J., Ben-Horin, O., Stergiopoulos P. (2021). O1 The GSO4SCHOOL Framework and Master Plan. Co-funded by the European Union, Grant Agreement no 2019-1-NO01-KA201-060170. https://gso4school.eu/wp-content/uploads/2021/O1_D1_1/D1_1_GSO4SCHOOL%20Framework%20and%20Master%20Plan_FINAL.pdf&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Design for Change (2009). https://dfcworld.org/.&amp;lt;/ref&amp;gt; Quer se dedique a um projeto breve ou extenso, que pode variar entre algumas horas e um ano inteiro, estes passos permanecem constantes. É importante reconhecer que, à semelhança de muitos processos artísticos, esta não é sempre uma jornada estritamente linear; ocasionalmente, poderá alternar entre as fases Sentir – Imaginar – Criar e Partilhar.&lt;/div&gt;</summary>
		<author><name>David Sousa</name></author>
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