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	<title>Translations:Sonification in practice/12/en - Revision history</title>
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	<updated>2026-04-12T18:51:53Z</updated>
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		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2026-04-01T02:15:25Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The indisputable connection between sound and numbers—specifically, the concept of breaking down sound into frequencies or harmonics—provides a sufficiently structured framework for interdisciplinary teaching using sound, within which all aspects of STEAM can be addressed. Since the concept of time defines the sound phenomenon, the representational act of a sound effect cannot but be at the center of any pedagogical approach. Consequently, the organized arrangement of sound elements in time in a harmonious manner—both in terms of rhythm, intensity, timbre, pitch, and their positional placement on the musical scale, whether diatonic or not—constitutes a musical result. This rational organization can serve as a field for experimentation in musical composition, while the parameterization of all the above concepts can enrich any educational objective that depends on the evolution of a phenomenon over time or the conversion of data into sound.&lt;/div&gt;</summary>
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