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	<title>3.3 &#039;&#039;a posteriori&#039;&#039; sonification - Revision history</title>
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		<title>Mick: Created page with &quot;The great majority of sonification examples available on the web are audio files that represent a sequence of several data layers of a certain phenomena (physical, astronomical but also metadata, web statistics, economics, health parameters) during a certain period of time. These are stored data converted to an audio file.   We call &#039;&#039;a posteriori&#039;&#039; when the data is sonified after being collected and stored. &#039;&#039;a posteriori&#039;&#039; comes from Latin and means &quot;from the latter&quot; o...&quot;</title>
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		<updated>2024-09-26T14:02:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The great majority of sonification examples available on the web are audio files that represent a sequence of several data layers of a certain phenomena (physical, astronomical but also metadata, web statistics, economics, health parameters) during a certain period of time. These are stored data converted to an audio file.   We call &amp;#039;&amp;#039;a posteriori&amp;#039;&amp;#039; when the data is sonified after being collected and stored. &amp;#039;&amp;#039;a posteriori&amp;#039;&amp;#039; comes from Latin and means &amp;quot;from the latter&amp;quot; o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The great majority of sonification examples available on the web are audio files that represent a sequence of several data layers of a certain phenomena (physical, astronomical but also metadata, web statistics, economics, health parameters) during a certain period of time. These are stored data converted to an audio file. &lt;br /&gt;
&lt;br /&gt;
We call &amp;#039;&amp;#039;a posteriori&amp;#039;&amp;#039; when the data is sonified after being collected and stored. &amp;#039;&amp;#039;a posteriori&amp;#039;&amp;#039; comes from Latin and means &amp;quot;from the latter&amp;quot; or &amp;quot;from the one behind&amp;quot;. It is usually used in philosophy to refer to a statement that comes after experience. While in real-time sonification we do not know what exactly will be the next data input, in &amp;#039;&amp;#039;a posteriori&amp;#039;&amp;#039; sonification, when we store a sequence of data we can take our time to analyze it and adjust our output sounds and test them. The data set is translated into a sound piece as a whole.&lt;br /&gt;
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== TwoTone ==&lt;br /&gt;
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There are many &amp;#039;&amp;#039;a posteriori&amp;#039;&amp;#039; sonification applications that you can find online. [https://twotone.io/ TwoTone] is a software program by Google that allows you to generate sounds from data. This software has its own database, and it is updated regularly. This shows how popular sonification is.&lt;br /&gt;
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TwoTone is a flexible software that allows one to add multiple data tracks from a data source and map the data to a chosen scale, choosing the instrument, the octave, range, starting octave, tempo, etc. The user can also add soundtracks from the database, upload its soundtracks, and record sound from the microphone.&lt;br /&gt;
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=== Using TwoTone ===&lt;br /&gt;
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To start playing with it, TwoTone comes with a database that the user can explore to test the software features. After you feel comfortable with it, you can import your own data.&lt;br /&gt;
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[[File:Soundscapes twotone  db example.webm|center|a posterior sonification example with twotone.]]&lt;br /&gt;
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=== Prepare and import data ===&lt;br /&gt;
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After collecting and storing the data you want to sonify (either with a device like a microcontroller, a computer, a smartphone, from a web source, or by hand) you have to prepare the data in the right format. For instance, imagine you have collected air pollution data from an air quality station:&lt;br /&gt;
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# Open  Excel (or another equivalent spreadsheet software) and write the first row as headers. Use simple headers like &amp;quot;Timestamp&amp;quot; and &amp;quot;CO2&amp;quot;. This row will be treated as the names of the data fields.&lt;br /&gt;
# The rows below the headers should contain the actual data.&lt;br /&gt;
# Save your file in .csv format.&lt;br /&gt;
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In this example, the data file should look like the following:&lt;br /&gt;
&lt;br /&gt;
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[[File:Soundscapes twotone file example.png|300 px|center|TwoTone file format.]]&lt;br /&gt;
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When selecting a data source, upload your file in the rectangular box, either by clicking it and browsing your local folders or by dragging the file into it:&lt;br /&gt;
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[[File:Soundscapes twotone upload.png |500 px|center|TwoTone upload file]]&lt;br /&gt;
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== Data from the Web ==&lt;br /&gt;
&lt;br /&gt;
There are many certified/credited sources of data online that you can use in your sonification projects. Here is a list of suggestions:&lt;br /&gt;
&lt;br /&gt;
* [https://ourworldindata.org/ Our World in Data] -  comprehensive online resource that provides accessible data and research on global development, covering topics such as health, education, and the environment.&lt;br /&gt;
* [https://www.pordata.pt/ Pordata] - a Portuguese online database that offers statistical information on various aspects of Portugal&amp;#039;s society, economy, and demographics, facilitating access to data for research and analysis.&lt;br /&gt;
* [https://datosclima.es/ Datos Clima]- Spanish platform that provides access to climate data and information, focusing on the impacts of climate change and promoting awareness and research on environmental issues.&lt;br /&gt;
&lt;br /&gt;
== Collect and store data with micro:bit ==&lt;br /&gt;
&lt;br /&gt;
There are many different ways to collect and store data. Using a microcontroller can be very helpful if you are designing your own data collection device, and the micro:bit is a great choice, as it is flexible and easy to use. If you are not yet familiar with the micro:bit microcontroller, we recommend you to start by reading the [https://wiki.soundscapes.nuclio.org/wiki/Real-time_sonification seal-time sonification] SoundScapes wiki page where we introduce the readers to quick tutorials and examples.&lt;br /&gt;
&lt;br /&gt;
To store data on the micro:bit you need first to install the Makecode extension [https://makecode.microbit.org/reference/datalogger datalogger]:&lt;br /&gt;
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[[File:Soundscapes makecode datalogger.gif |600 px|center|Install datalogger extension]]&lt;br /&gt;
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=== Using internal sensors ===&lt;br /&gt;
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The following is an example of how you can program the micro:bit to collect and log data on the board. The example logs the &amp;#039;&amp;#039;&amp;#039;acceleration strength&amp;#039;&amp;#039;&amp;#039; input, but another internal sensor (sound level, light level, compass heading, temperature) or external sensor can be used.&lt;br /&gt;
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&amp;lt;HTML&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;height:0;padding-bottom:75%;overflow:hidden;&amp;quot;&amp;gt;&amp;lt;iframe style=&amp;quot;position:absolute;top:0;left:0;width:100%;height:100%;&amp;quot; src=&amp;quot;https://makecode.microbit.org/#pub:_2id6ata7gKa7&amp;quot; frameborder=&amp;quot;0&amp;quot; sandbox=&amp;quot;allow-popups allow-forms allow-scripts allow-same-origin&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
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To access the data, open the micro:bit in you file explorer/manager and open the file &amp;#039;&amp;#039;&amp;#039;MY_DATA.HTM&amp;#039;&amp;#039;&amp;#039;. Notice you can also copy it, save it in .csv format (ready to import to TwoTone), or visualize it.&lt;br /&gt;
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[[File:Soundscapes mb datalog.png|600 px|center|Access logged data]]&lt;br /&gt;
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=== Using external sensors ===&lt;br /&gt;
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&lt;br /&gt;
If instead of using a micro:bit sensor you want to collect data from an external digital/analog sensor on a micro pin or using for instance the I2C protocol (all of these blocks can be found under the advanced categories) you can use the same program but simply replace the &amp;#039;&amp;#039;&amp;#039;acceleration&amp;#039;&amp;#039;&amp;#039; input block with the corresponding block as follows:&lt;br /&gt;
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[[File:Soundscapes digitalreadpin.png|350 px|center|Digital read pin]]&lt;br /&gt;
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[[File:Soundscapes analogreadpin4.png|350 px|center|Analog read pin]]&lt;br /&gt;
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[[File:Soundscapes i2c.png|700 px|center|i2c pin]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Attention to the pin number or the i2c address!&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Mick</name></author>
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